The issue at this point (like you said) is really the viability of playing the Switch version over others. So, I’m still hoping they will at least acknowledge the issue and try something to fix it. I, too, am somewhat forcing myself to keep playing the Switch version at this point - although I still like the novelty of playing undocked quite a bit. Warframe on Switch is losing it's luster really quickly after the honeymoon due to the input lag, horrendous dead zones with the joycons and the overall instability. I'm seriously considering abandoning the Switch version and sticking with the PC version exclusively. Panic Button has already optimized the game specifically for Switch but I can't imagine what else can be done that hasn't already happened in the development cycle. Optimizing only goes so far when the game was never meant to be on said hardware to begin with. The fact that Warframe is running on it is amazing enough, but this is also a problem with being port-happy trying to get a game to run everything, even your toaster. I have a bad feeling that this is something that will not be fixed on Switch.
I've played few hours and it looks great but I would rather have it look like a potato but had crisp response instead.Īs it is my 3 years old Chinese Windows 10 tablet with Intel Core M3 CPU and integrated graphics run this game better than Switch does.
Warframe in this case is even worse because it's rather fast paced.
To be honest Warframe on Switch runs like Killzone 2 on PS3.
It seems that Warframe is lagging behind few frames more to maintain 30fps (even then there are noticeable drops, just turn off rather disgustingly strong motion blur and it's all choppy half of the time). Input lag is the result of optimization and hardware though - because they stall game logics thread so gpu thread can keep up (and thus results in better framerate but at a cost input lag - it's a very common practice for consoles, also most PC titles have One Frame Thread Lag enabled by default because input lag is neglible, and FPS almost doubles depending on hardware).